sxsw

History of the Button

Even though technology evolved at a crazy pace the last 100 years, the humble button has stayed at the center of it all. What is its past, its future? Why is it important? What does it say about the interaction between humans and technology? Pictures, stories, revelations, maybe movies.

@SXSW’10 by Bill DeRouchey, Ziba Design


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Ten Commandments of User Experience

Nick Finck and Raina Van Cleave’s presentation slides from the SXSWi talk are up. Here’s a summary:

User experiences are your everyday experiences—anything from operating a car, to making a pot of coffee, to ordering a pair of shoes online. User experience is the result of your interactions with a product or service, specifically how it’s delivered and its related artifacts according to the design.

In this presentation Nick Finck and Raina Van Cleave will explore the ten characteristics of a great user experience. They will cover all aspects of user experience design such as user research, information architecture, information design, technical writing, interaction design, visual design, brand identity design, accessibly, usability and web analytics. Nick and Raina will also explain how following the ten commandments can boost your web sites, web app, or mobile app’s ease of use, appeal, conversion rates, and more.
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SXSW, beautiful Austin, and lots of inspiration

Finally this year, I was able to attend a SXSW which I was interested in since I heard about it the first time. And against all the negative comments in the blogosphere (eg. TechCrunch), I really enjoyed it! I attended more than 20 panels on interactive, met many many people, and even enjoyed a quick chat with Bruce Sterling on OpenProcessing (he blogged about it couple of times, this time he even took a photo of me). I will post my thoughts on the panels separately, but here is what I think and liked in general.
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