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	<title>wiredpieces - work, design and ideas by Sinan Ascioglu &#187; game</title>
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	<description>Thoughts, designs, and small talks. Most of which came while taking a shower.</description>
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		<title>Intimate Game Controllers</title>
		<link>http://www.wiredpieces.com/2007/07/intimate-game-controllers/</link>
		<comments>http://www.wiredpieces.com/2007/07/intimate-game-controllers/#comments</comments>
		<pubDate>Thu, 26 Jul 2007 20:49:26 +0000</pubDate>
		<dc:creator>Sinan</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[interactionDesign]]></category>
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		<guid isPermaLink="false">http://www.wiredpieces.com/?p=403</guid>
		<description><![CDATA[I worked with Jenny Chowdhury on concepting and game design on her thesis project: A simple video game that is controlled by a pair of bra and men&#8217;s boxer. The game is using intimacy and the sense of touch as the major assets of the experience for players/couples. This two player game is played by [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-405" title="igcHowItWorks_small" src="http://www.wiredpieces.com/wp-content/uploads/igcHowItWorks_small.jpg" alt="" width="123" height="223" />I worked with <a href="http://jennylc.com/">Jenny Chowdhury</a> on concepting and game design on <a href="http://www.jennylc.com/intimate_controllers/">her thesis project</a>: A simple video game that is controlled by a pair of bra and men&#8217;s boxer. The game is using intimacy and the sense of touch as the major assets of the experience for players/couples. This two player game is played by one standing behind the other and each touching the parts on the undergarments once they see the related icons on the video game. On the further levels, the game gets faster (hence, harder) as they proceed each level. Storyline of the game also conveys an intimate dating.<span id="more-403"></span></p>
<h3>Gameplay</h3>
<p>Game play is very similar to Dance Dance Revolution: you are supposed to press on the corresponding shapes that you see on the screen with a good timing. However, in this game corresponding shapes are attached to a bra and to a boxer through touch sensitive sensors. The level increases as you accomplish catching a given number of shapes. As levels increase, game gets harder, faster but more intimate as new shapes are introduced to the game, which are on more intimate sections of the undergarments.<br />
<object width="425" height="319"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9004555&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=c0e6e0&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9004555&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=c0e6e0&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="425" height="319"></embed></object><br />
<br/></p>
<h3>Design</h3>
<p>In the design process, Jenny was already working on building these new controllers as her thesis project. Since we took the challenge of bringing a new type of experience to the game, I focused on creating the most simple game for users so that they can easily map the controller functionality of the undergarments to the actions in the game.</p>
<div class="alignright"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="270" height="204" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=702541&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=c0e6e0&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="270" height="204" src="http://vimeo.com/moogaloop.swf?clip_id=702541&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=c0e6e0&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<a href="http://vimeo.com/702541">Dance Dance Revolution</a> from <a href="http://vimeo.com/parkerkuncl">Parker Kuncl</a>.</div>
<p>We got inspired by <a href="http://en.wikipedia.org/wiki/Dance_Dance_Revolution" target="_blank">Dance Dance Revolution</a>, since it was a fairly known game with a simple interface, where dancers tap on the circles on the platform that is corresponding to the shape they see on the screen. We applied the same concept for this project, and used distinctive icons on the undergarment sensor areas that could be easily mapped to the icons they see on the screen.</p>
<p>You can have more information on the project at 			 <a href="http://www.jennylc.com/intimate_controllers/" target="_blank">JennyLC.com.</a></p>
<h3>exhibited at:</h3>
<p><a href="http://old.siggraph.org/s2007/unravel/" target="_blank">SIGGRAPH Unraveled07</a>,<br />
Aug 2007, San Diego, CA</p>
<p><a href="http://www.aroundthecoyote.org/festivals/2007_fall/" target="_blank">Around the Coyote</a>, Jul 2007, Chicago, IL</p>
<p><a href="http://itp.nyu.edu/" target="_blank">NYU Tisch Interactive Telecommunications Program Spring Show</a>,<br />
May 2007, New York, NY</p>
<p><a href="http://www.jennylc.com/intimate_controllers/" target="_blank">NYU Tisch Interactive Telecommunications Program Thesis Event</a>,<br />
May 2007, New York, NY</p>
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