(who is) John Train
Interactive cinematic performance of a burglar's
imagination of his last job as an assassin on train tracks...

produced by:
Robert Moon
Mehmet Sinan Ascioglu

cast (alphabetical):
Neilson Abeel
Mehmet Sinan Ascioglu
Elim Cheng
Todd Holoubek
Bill Nelson
Robert Moon
Gena Oppenheim
Ramona Pringle
Amanda Syarfuan

"John Train" is an interactive cinematic performance produced to be displayed on 120 x 12 foot square screen at IAC Building Gallery. In the performance, a burglar breaking into a house notices the train toy which makes him remember his last job as an assassin. His playing with the train set interacts with the screen, in which the imagination of the burglar is reflected, and the story of his last day is recreated on the screen. The burglar tells his story in sync with the unfolding story on the screen.

"John Train" uses 120 foot wide screen (8160x768 pixels) to display inside of 7 windows of the train car in detail.

 

trainLong

The Exhibitions

ITP Winter Show 2007 @ ITP, New York, December 16th-17th, 2007.

Big Screens @ IAC Gallery, New York, December 7th, 2007.

How It Works?

The toy train set is synchronised with the screen wall via Arduino. IR Sensors are used to detect the position of the train, and two buttons are used to stop and run the train. When train starts running, the signal is also sent to the 3 Mac G5 computers, which are connected to the 6 projections behind the wall. The application is built with Most Pixels Ever Library overlays the train texture on top of the videos, and positions them in sync with the physical train.

download the source code here.

progress


This is a summary of the whole progress documented at my blog, itpedition.

Personal Statement
The physical scale, particularly the panorama quality of the "big screens" in IAC building allowed us to build a story around the medium itself. The train setting lends itself well to the ability to have windows containing different scenes happening simultaneously as the story unfolds.

Background
As we developed our project, we agreed from the beginning that the primary goal was create a new cinematic experience with the main purpose focused on storytelling. We also decided early on that we wanted to use audio and video instead of generative/algorithmic art. Robert and I (Sinan) had different interactive storytelling experiences on video, so we decided to explore the ways to combine our experiences.

Constraints
We faced a lot of problems in this project, and we were even in luck not to have the project crash in the middle of the show.