Latest Pieces

Interaction that is designed right: proved.

We were all interested in digital interfaces. But we were all being reminded about how we interacted with physical things naturally. We were all reading The Design of Everyday Things by Donald Norman. We, as designers, were starting to think if our mothers and our kids could use the product we design.

This is where we came, and it makes me smile in the name of today’s great designers:

Sustainable Web Design (??)

So, for a second, think about those days in the automotive industry of 1960s, when the oil prices were low while cars were an oil hog. And nobody was wondering to ask about CO2 emissions of a vehicle to a car dealer. Now that, climate change is on the news and green products are all the engineers and designers working on, it is ok to seek for the car with the highest mpg. That’s how we are becoming more aware of the sustainable design, and learning to be more sustainable as individuals.

Now, for yet another second, think about a concept I would call Sustainable Web Design.

Can we make websites that are more sustainable?

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Eudora calling out to me: “chill-ax dude..”

I was checking out the website of my ol’pal Eudora, the serious email client, and I bumped into this new ‘feature’: In its recent version, there is this feature called MoodWatch, and basically alerts you (and stumbles you for a second) to make sure you REALLY want to send that message, if the message content has a bit of an angry mood.

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BMW

BMWI have been working on BMW account at Kirshenbaum Bond Senecal & Partners, since the summer of 2008. Working as an interaction designer in their interactive group, Dotglu, my major responsibility is to make sure this automotive giant’s website bmwusa.com is providing the best user experience, akin to its 6 geared, 230+ horsepowered Ultimate Driving Machines.

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OpenProcessing

OpenProcessingI design and develop OpenProcessing.org, an online community platform for Processing developers and artists to upload and share their interactive sketches, browse and comment on each other’s works, and study the open-source code of any sketch.
OpenProcessing.org provides users to collaborate within this unique community, and support the open source sharing and learning. To support the community and sharing truely, OpenProcessing licenses any sketches uploaded with Creative Commons GNU GPL license.

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OpenVisuals
Open Source Visualization Framework

As my graduation project at ITP, I designed and developed OpenVisuals.org, a framework for different open source visualizations and data sets to work with each other. Gathering people who are interested in information/data visualization together, website is a user submitted collection of visualizations and data sets, that work with each other: Users can upload a data set and visualize it using any of the uploaded visualizations on the website, or develop a new visualization on top of any uploaded data set.

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Protected: recent designs

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johntrain – interactive crime on 1440 squarefeet

They said:

“Shall you create something for the world’s largest high resolution video wall!” (120 x 12 feet, to be precise)

and we added:

“Shall there be storytelling! Shall there be live performance! Shall there be physical computing!”

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videoresearch.org

CREATE Lab at New York University brought me in to redesign a web application that they developed, which enables their in-house video researchers to collaborate on their video data. Over a time span of one and a half years, I worked with Prof. Ricki Goldman and CREATE Lab researchers to develop the new strategy for and redesign VideoResearch.org and Orion Video Analysis Tool. In the new design, I repurposed Orion as a social collaboration tool for video based research projects. 

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Intimate Game Controllers

I worked with Jenny Chowdhury on concepting and game design on her thesis project: A simple video game that is controlled by a pair of bra and men’s boxer. The game is using intimacy and the sense of touch as the major assets of the experience for players/couples. This two player game is played by one standing behind the other and each touching the parts on the undergarments once they see the related icons on the video game. On the further levels, the game gets faster (hence, harder) as they proceed each level. Storyline of the game also conveys an intimate dating.

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Iku Magazine

I worked as the art director in the design of Iku Magazine, a Turkish quarterly magazine focusing on Good Clinical Trials on medicine. My clients in this project were Sanofi-Aventis and Omega CRO. Initially, I redesigned the magazine and the brand (logo, styleguide, email/letter templates, etc.), and I continued working with them on the design of the next 6 issues.

Protected: design process

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